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me:intro [2016/07/12 21:18] bblonskime:intro [2016/09/17 08:11] (current) – external edit 127.0.0.1
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 What happend to Shepard? What happend to Shepard?
  
-##Characters+##Campaign
 [[me:characters|Characters]] [[me:characters|Characters]]
  
-##Campaign 
 [[me:campaign_log|Campaign Log]] [[me:campaign_log|Campaign Log]]
  
-##Experience+##Rules 
 +[[me:character_creation|Character Creation]] 
 + 
 +###Experience
 Raise Skill.    Raise Skill.   
   * D6 - 2 missions   * D6 - 2 missions
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   * Talent - 3 missions   * Talent - 3 missions
  
-##Character Creation +###Death Rules 
-[[me:character_creation|Character Creation]] +When character is taken outthey start bleeding outThey gain the "dying" consequence starting at a D6. The character must roll Physical(Resolveor be treated with Mental(Medicalvs dying + all other physical consequences to stabilizeIf they fail the rollthe dying consequence increases 1 step, 2 if they failed by 5 or moreIf the dying consequence reaches D12+they character is dead for good.
-{{:me:masseffectsheetc_.pdf|Character Sheet}} +
- +
-Assign either all D8s or D6D8, D10 set to the Physical, Mental, and Social attributes. +
- +
-All skills start at D4 New characters get 20 skill points.  The cost for each skill level increases by +1 for each level, starting at 1 for a D6 (2 for D8, 3 for d10, 4 for d12) Each skill level must be bought in order, so to raise a skill to a D8, you would first pay to raise it to D6 (1 pointsand then pay to raise it to D8 (2 pointsfor a total of 3 points. +
- +
-### Skills +
-  * Athletics +
-  * Biotics +
-  * Combat +
-  * Engineering +
-  * Infiltration +
-  * Investigation +
-  * Knowledge +
-  * Medical +
-  * Persuade +
-  * Provoke +
-  * Pilot +
-  * Resolve +
-  * Tech +
- +
- +
-Each character gets 3 distinctions.  They are freeform phrases and descriptions to capture details such as race, class, personality, etc Defining character traits that don't fit nicely as assets or skills work nicely as distinctions. +
- +
-Each character gets 5 points to spend on signature assets and specialties.  Characters with a D6 or higher in knowledge get 1 additional point for specialties.  Buying signature assets and specialties is identical to raising them through experience. +
- +
-###Talents +
-Characters get 2 free distinction talents. Talents each have 1 benefit and 1 cost, subject to GM approval. Choose each from the below list: +
- +
-#### Benefits +
-  * Step up or double a die. +
-  * Rewrite a consequence. +
-  * Step down a consequence. +
-  * Create a D8 asset for the rest of the scene. +
-  * Affect an additional target with a skill roll+
-  * Use a skill where it would normally not apply. +
-  * Include an additional dice in the total. +
-  * Earn a plot point. +
- +
-#### Costs +
-  * Spend a plot point. +
-  * Take a D8 consequence or step up an existing consequence. +
-  * Do something particularly risky or foolish. +
-  * Step down a skill for the rest of the scene. +
-  * Disable a signature asset for the rest of the scene. +
-  * Jinx on 1s or 2s on the skill roll. +
- +
-#### Examples +
-  * Krogan Regen - Spend a plot point to rewrite a physical consequence as a social "Angry" consequence. +
-  * Charge - Take or step up a D8 "in the open" consequence to step up combat for a single roll. +
-  * Singularity - Spend a plot point to affect an additional target on a biotics roll. +
-  * It's a software problem - Tech instead of Engineering to repair somethingbut 1s and 2s count as jinxes. +
-  * Ammo specialist - Spend a plot point to create a D8 special ammo asset for the rest of the scene. +
-  * Negotiator - Step down combat for the rest of the scene to step up Persuade. +
-  * Flexible - Step down athletics, but include 3 dice in the total doing something that requires flexibility and grace. +
-  * Get Captured - Earn a plot point every time you managed to get yourself captured.+
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