me:intro
Table of Contents
Mass Effect: Shepards
Using a variant of the Cortex+ Firefly RPG.
Themes
Synthetics vs Organics.
Krogan expansion.
Reaper remnants.
What happend to Shepard?
Campaign
Rules
Experience
Raise Skill.
- D6 - 2 missions
- D8 - 3 missions (5 total)
- D10 - 4 missions (9 total)
- D12 - 5 missions (14 total)
- Talent - 2 missions
Signature Assets/Specialties
- D6 - 1 missions
- D8 - 2 missions (3 total)
- D10 - 3 missions (6 total - only with permission)
- Talent - 1 missions
Ship
- D6 Crew - 3 missions
- D8 Crew - 4 missions (7 total)
- D10 Crew - 5 missions (12 total)
- D12 Crew - 6 missions (18 total)
- Talent - 3 missions
Death Rules
When a character is taken out, they start bleeding out. They gain the “dying” consequence starting at a D6. The character must roll Physical(Resolve) or be treated with Mental(Medical) vs dying + all other physical consequences to stabilize. If they fail the roll, the dying consequence increases 1 step, 2 if they failed by 5 or more. If the dying consequence reaches D12+, they character is dead for good.
me/intro.txt · Last modified: by 127.0.0.1
