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Table of Contents
Mass Effect: Shepards
Using a variant of the Cortex+ Firefly RPG.
Themes
Synthetics vs Organics.
Krogan expansion.
Reaper remnants.
What happend to Shepard?
Characters
Campaign
Experience
Raise Skill.
- D6 - 2 missions
- D8 - 3 missions (5 total)
- D10 - 4 missions (9 total)
- D12 - 5 missions (14 total)
- Talent - 2 missions
Signature Assets/Specialties
- D6 - 1 missions
- D8 - 2 missions (3 total)
- D10 - 3 missions (6 total - only with permission)
- Talent - 1 missions
Ship
- D6 Crew - 3 missions
- D8 Crew - 4 missions (7 total)
- D10 Crew - 5 missions (12 total)
- D12 Crew - 6 missions (18 total)
- Talent - 3 missions
Character Creation
Character Creation Character Sheet
Assign either all D8s or a D6, D8, D10 set to the Physical, Mental, and Social attributes.
All skills start at D4. New characters get 20 skill points. The cost for each skill level increases by +1 for each level, starting at 1 for a D6 (2 for D8, 3 for d10, 4 for d12). Each skill level must be bought in order, so to raise a skill to a D8, you would first pay to raise it to D6 (1 points) and then pay to raise it to D8 (2 points) for a total of 3 points.
Skills
- Athletics
- Biotics
- Combat
- Engineering
- Infiltration
- Investigation
- Knowledge
- Medical
- Persuade
- Provoke
- Pilot
- Resolve
- Tech
Each character gets 3 distinctions. They are freeform phrases and descriptions to capture details such as race, class, personality, etc. Defining character traits that don't fit nicely as assets or skills work nicely as distinctions.
Each character gets 5 points to spend on signature assets and specialties. Characters with a D6 or higher in knowledge get 1 additional point for specialties. Buying signature assets and specialties is identical to raising them through experience.
Talents
Characters get 2 free distinction talents. Talents each have 1 benefit and 1 cost, subject to GM approval. Choose each from the below list:
Benefits
- Step up or double a die.
- Rewrite a consequence.
- Step down a consequence.
- Create a D8 asset for the rest of the scene.
- Affect an additional target with a skill roll.
- Use a skill where it would normally not apply.
- Include an additional dice in the total.
- Earn a plot point.
Costs
- Spend a plot point.
- Take a D8 consequence or step up an existing consequence.
- Do something particularly risky or foolish.
- Step down a skill for the rest of the scene.
- Disable a signature asset for the rest of the scene.
- Jinx on 1s or 2s on the skill roll.
Examples
- Krogan Regen - Spend a plot point to rewrite a physical consequence as a social “Angry” consequence.
- Charge - Take or step up a D8 “in the open” consequence to step up combat for a single roll.
- Singularity - Spend a plot point to affect an additional target on a biotics roll.
- It's a software problem - Tech instead of Engineering to repair something, but 1s and 2s count as jinxes.
- Ammo specialist - Spend a plot point to create a D8 special ammo asset for the rest of the scene.
- Negotiator - Step down combat for the rest of the scene to step up Persuade.
- Flexible - Step down athletics, but include 3 dice in the total doing something that requires flexibility and grace.
- Get Captured - Earn a plot point every time you managed to get yourself captured.
