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fate_stunts

**This is an old revision of the document!**

Official Stunts

Custom Stunts

Quickened Reflexes

You may spend a Fate point to act before whoever currently has initiative in the current conflict as long as you had not already acted.

Disarmed Combat

Once per combat you may spend a Fate point to convert a mild consequence into a positive aspect with a free invoke to describe a limb falling off and being used as a weapon.

Trustworthy

Once per session you can ask any character a single question and they will answer honestly.

Screw the Rules, I Have Money

You may spend a Fate point to automatically overcome a situation where you could simply buy your way out of trouble.

Lucky

You gain the 4th Stress box.

Tough

You gain an extra mild consequence.

Legally Binding Contract

+1 to all social rolls on any character with whom you make a contract.

Aimed Shot

+1 to all combat manuvers or overcome actions that require carefull aimed shots.

Sucker Puch

You may swap Stealth for Brawling if the opponent is not expecting you to attack.

Bottomless Pockets

Once per session you may reveal a mundane object from your pockets which is useful in the current situation.

Shrug Off

You may use Staminia instead of Athletics to defend against any attacks you could reasonbly shrug off.

fate_stunts.1513103578.txt.gz · Last modified: by bblonski

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