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fate_stunts

Official Stunts

Custom Stunts

Quickened Reflexes

You may spend a Fate point to take initiative from whoever has it before they act in the current exchange as long as you have not already acted.

Disarmed Combat

On your first mild consequence, you get a free invoke you can use on an attack using you severed limb.

Trustworthy

Once per session you can ask any character a single question and they will answer honestly.

Screw the Rules, I Have Money

You may spend a Fate point to automatically overcome a situation where you could simply buy your way out of trouble.

Tough

You gain an extra mild consequence.

Legally Binding Contract

+1 to all social rolls on any character with whom you make a contract.

Aimed Shot

+1 to all combat maneuvers or overcome actions that require carefully aimed shots.

Sucker Punch

You may swap Stealth for Fight if the opponent is not expecting you to attack.

Bottomless Pockets

Once per session you may reveal a mundane object from your pockets which is useful in the current situation.

Shrug Off

You may use Physique instead of Athletics to defend against any attacks you could reasonably shrug off.

Downloadable Skills

Spend a FP to gain a skill at +2 for the rest of the scene.

Shoots First

You get +2 to attack on your first Shoot in a conflict if you initiate the fight.

Riposte

If you succeed with style on a Defend action using you rapier, you make inflict 2 stress on the attacker instead of taking a boost.

Pain Inhibitors

Opponents do not get a free invoke on your mild consequence slot.

Battle Rage

You gain the fleeting aspect “rage” with a free invoke whenever you take a mild or major consequence.

fate_stunts.txt · Last modified: by bblonski

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