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me:intro

**This is an old revision of the document!**

Mass Effect: Shepards

Using a variant of the Cortex+ Firefly RPG.

Themes

Synthetics vs Organics.
Krogan expansion.
Reaper remnants.
What happend to Shepard?

Characters

Campaign

Experience

Raise Skill.

  • D6 - 2 missions
  • D8 - 3 missions (5 total)
  • D10 - 4 missions (9 total)
  • D12 - 5 missions (14 total)
  • Talent - 2 missions

Signature Assets/Specialties

  • D6 - 1 missions
  • D8 - 2 missions (3 total)
  • D10 - 3 missions (6 total - only with permission)
  • Talent - 1 missions

Ship

  • D6 Crew - 3 missions
  • D8 Crew - 4 missions (7 total)
  • D10 Crew - 5 missions (12 total)
  • D12 Crew - 6 missions (18 total)
  • Talent - 3 missions

Rules

Death Rules

When a character is taken out, they start bleeding out. They gain the “dying” consequence starting at a D6. The character must roll Physical(Resolve) or be treated with Mental(Medical) vs dying + all other physical consequences to stabilize. If they fail the roll, the dying consequence increases 1 step, 2 if they failed by 5 or more. If the dying consequence reaches D12+, they character is dead for good.

me/intro.1468358757.txt.gz · Last modified: (external edit)

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