Table of Contents
Arts
The knowledge and application of artistic expression such as painting, sculpting, dance, music, etc.
Athletics
The measure of physical fitness and physical activity. Includes running, jumping, swimming, dodging, etc.
Culture
The knowledge of and ability to assimilate into other cultures. The knowledge of or ability to quickly pick up other languages. The ability to use technology outside of the character's tech level. Knowledge of history and culture norms of other cultures.
Hardware
The ability repair or create mechanical or electrical objects and preform feats of engineering.
Investigation
The measure of awareness and the ability to notice things. The ability to search of important clues or notice something trying to remain hidden.
Melee Combat
The ability to attack or defend in melee combat armed or unarmed. Knowledge of melee weapons.
Micro-G
The knowledge and ability of moving in low or no gravity environments. Includes extra vehicular activities.
Military
The knowledge of and ability to use advanced military equipment, tactics, and heavy weaponry.
Networking
The measure of and ability to use a persons contacts to gain information or favors. A measure of liquid wealth and assets. The ability to manipulate bureaucracy or preform complicated trades.
Persuasion
The ability to persuade or to convince someone of a point of view or fact.
Provoke
The ability to provoke emotional responses such as fear, lust, or anger, i.e. Intimidation, Seduction, Taunting, etc.
Ranged Combat
The knowledge of and ability to use personal ranged weaponry such as guns, lasers, crossbows, and grenades.
Resolve
The measure of willpower and resolve. The ability to resist or overcome unwanted emotional states and external mental influences.
Science
The knowledge and application of academic practices such science, medicine, archaeology, etc.
Software
The ability to use, program, or subvert sophisticated software or electrical devices.
Stamina
The measure of physical endurance and toughness.
Stealth
The ability to move silently or remain hidden. The ability to infiltrate restricted areas, break and entering, pick pockets, palm objects, and generally be a thief.
Survival
The ability to survive and navigate in harsh environments. Includes emergency preparedness, hunting, trapping, orienteering, pioneering, and generally being a boy scout.
Vehicle
The knowledge of and ability to pilot and navigate with various Aircraft, Spaceships, and other vehicles.
