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Table of Contents
Official Stunts
Custom Stunts
Quickened Reflexes
You may spend a Fate point to take initiative from whoever has it before they act in the current exchange as long as you have not already acted.
Disarmed Combat
On your first mild consequence, you get a free invoke you can use on an attack using you severed limb.
Trustworthy
Once per session you can ask any character a single question and they will answer honestly.
Screw the Rules, I Have Money
You may spend a Fate point to automatically overcome a situation where you could simply buy your way out of trouble.
Tough
You gain an extra mild consequence.
Legally Binding Contract
+1 to all social rolls on any character with whom you make a contract.
Aimed Shot
+1 to all combat maneuvers or overcome actions that require carefully aimed shots.
Sucker Punch
You may swap Stealth for Fight if the opponent is not expecting you to attack.
Bottomless Pockets
Once per session you may reveal a mundane object from your pockets which is useful in the current situation.
Shrug Off
You may use Physique instead of Athletics to defend against any attacks you could reasonably shrug off.
Downloadable Skills
Spend a FP to gain a skill at +2 for the rest of the scene.
Shoots First
You get +2 to attack on your first Shoot in a conflict if you initiate the fight.
