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crea:threats [2017/12/03 02:08] bblonskicrea:threats [2017/12/03 02:08] (current) – [Living Dungeon] bblonski
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 With the wide spread of undead, golum, and elemental work forces, it's becoming increasingly common for powerful individuals to raise their own personal armies. With the wide spread of undead, golum, and elemental work forces, it's becoming increasingly common for powerful individuals to raise their own personal armies.
  
-## Living Dungeon+## Living Dungeons
 Nightmare beasts are not the only thing brought alive through twisted magics. Sometimes the environment itself twists into something monstrous. These living dungeons usually serve as a spawning ground for other nightmare beasts, but the environment itself warps into wicked traps and hazards for would be adventurers. However they are also a breeding ground for loot, as magical shards, weapons, and treasure can often be found in these places.  Nightmare beasts are not the only thing brought alive through twisted magics. Sometimes the environment itself twists into something monstrous. These living dungeons usually serve as a spawning ground for other nightmare beasts, but the environment itself warps into wicked traps and hazards for would be adventurers. However they are also a breeding ground for loot, as magical shards, weapons, and treasure can often be found in these places. 
  
 Living Dungeons tend to have a heart, either in a physical object deep in the dungeon, or sometimes personified as a particularly powerful nightmare beast who rules over the dungeon. Destroy that, and you kill the dungeon, usually leaving it as a now inert feature of the landscape. Living Dungeons tend to have a heart, either in a physical object deep in the dungeon, or sometimes personified as a particularly powerful nightmare beast who rules over the dungeon. Destroy that, and you kill the dungeon, usually leaving it as a now inert feature of the landscape.
crea/threats.1512266891.txt.gz · Last modified: by bblonski

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