crea:threats
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| crea:threats [2017/12/03 02:08] – bblonski | crea:threats [2017/12/03 02:08] (current) – [Living Dungeon] bblonski | ||
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| With the wide spread of undead, golum, and elemental work forces, it's becoming increasingly common for powerful individuals to raise their own personal armies. | With the wide spread of undead, golum, and elemental work forces, it's becoming increasingly common for powerful individuals to raise their own personal armies. | ||
| - | ## Living | + | ## Living |
| Nightmare beasts are not the only thing brought alive through twisted magics. Sometimes the environment itself twists into something monstrous. These living dungeons usually serve as a spawning ground for other nightmare beasts, but the environment itself warps into wicked traps and hazards for would be adventurers. However they are also a breeding ground for loot, as magical shards, weapons, and treasure can often be found in these places. | Nightmare beasts are not the only thing brought alive through twisted magics. Sometimes the environment itself twists into something monstrous. These living dungeons usually serve as a spawning ground for other nightmare beasts, but the environment itself warps into wicked traps and hazards for would be adventurers. However they are also a breeding ground for loot, as magical shards, weapons, and treasure can often be found in these places. | ||
| Living Dungeons tend to have a heart, either in a physical object deep in the dungeon, or sometimes personified as a particularly powerful nightmare beast who rules over the dungeon. Destroy that, and you kill the dungeon, usually leaving it as a now inert feature of the landscape. | Living Dungeons tend to have a heart, either in a physical object deep in the dungeon, or sometimes personified as a particularly powerful nightmare beast who rules over the dungeon. Destroy that, and you kill the dungeon, usually leaving it as a now inert feature of the landscape. | ||
crea/threats.1512266891.txt.gz · Last modified: by bblonski
