Table of Contents

Mass Effect: Shepards

Using a variant of the Cortex+ Firefly RPG.

Themes

Synthetics vs Organics.
Krogan expansion.
Reaper remnants.
What happend to Shepard?

Campaign

Characters

Campaign Log

Rules

Character Creation

Experience

Raise Skill.

Signature Assets/Specialties

Ship

Death Rules

When a character is taken out, they start bleeding out. They gain the “dying” consequence starting at a D6. The character must roll Physical(Resolve) or be treated with Mental(Medical) vs dying + all other physical consequences to stabilize. If they fail the roll, the dying consequence increases 1 step, 2 if they failed by 5 or more. If the dying consequence reaches D12+, they character is dead for good.