#Mass Effect: Shepards Using a variant of the Cortex+ Firefly RPG. ##Themes Synthetics vs Organics. Krogan expansion. Reaper remnants. What happend to Shepard? ##Campaign [[me:characters|Characters]] [[me:campaign_log|Campaign Log]] ##Rules [[me:character_creation|Character Creation]] ###Experience Raise Skill. * D6 - 2 missions * D8 - 3 missions (5 total) * D10 - 4 missions (9 total) * D12 - 5 missions (14 total) * Talent - 2 missions Signature Assets/Specialties * D6 - 1 missions * D8 - 2 missions (3 total) * D10 - 3 missions (6 total - only with permission) * Talent - 1 missions Ship * D6 Crew - 3 missions * D8 Crew - 4 missions (7 total) * D10 Crew - 5 missions (12 total) * D12 Crew - 6 missions (18 total) * Talent - 3 missions ###Death Rules When a character is taken out, they start bleeding out. They gain the "dying" consequence starting at a D6. The character must roll Physical(Resolve) or be treated with Mental(Medical) vs dying + all other physical consequences to stabilize. If they fail the roll, the dying consequence increases 1 step, 2 if they failed by 5 or more. If the dying consequence reaches D12+, they character is dead for good.